Soldier: UnknownListen

Chapters

Cover image for Chapter 1: The Soldier Play Chapter 1: The Soldier

Chapter 1: The Soldier

War-torn France, 1944. A prototype German war machine is shot-down from the sky—crashing into the countryside. Two otherworldly scavengers pull him from the crater. What follows isn't rescue. It's ignition.

Saint-Lo Countryside
Saint-Lo Countryside

Where fiery metal meets scorched earth, a mysterious impact crater mars the French countryside near the haunting remnants of a once-peaceful farmhouse, now reduced to smoldering ruins.

Seed Magic
Seed Magic

A mystical junction where the human world and fairy realms intersect, allowing passage between dimensions.

The Soldier
The Soldier

A silent war machine sparks with defiance, becoming Europe's most unlikely guardian amid the flames of war.

WEAPONS

Fists, Pistols & Shields

Rosie
Rosie

A wool-covered fairy whose anxious trembling masks centuries of empathy and an uncanny ability to sense approaching danger.

WEAPONS

Staves, Daggers & Healing Magic

Balthazar
Balthazar

A gruff Russian Kolobok fairy of living dough whose weathered exterior masks an unshakable loyalty and battle-tested wisdom earned across centuries of conflict.

WEAPONS

Swords, Axes, Katanas, Staves & Offensive Magic

Cover image for Chapter 2: Salome Play Chapter 2: Salome

Chapter 2: Salome

Amid the ashes of a ruined farmhouse, a child stands alone. The Soldier finds her first. The fairies hang back. Enemy patrols close in—but she doesn't flinch, and neither does he.

Saint-Lo Countryside
Saint-Lo Countryside

Where fiery metal meets scorched earth, a mysterious impact crater mars the French countryside near the haunting remnants of a once-peaceful farmhouse, now reduced to smoldering ruins.

The Soldier
The Soldier

A silent war machine sparks with defiance, becoming Europe's most unlikely guardian amid the flames of war.

WEAPONS

Fists, Pistols & Shields

Salome
Salome

A six-year-old refugee with unshakable courage who sees a guardian angel where others see only a monster.

Rosie
Rosie

A wool-covered fairy whose anxious trembling masks centuries of empathy and an uncanny ability to sense approaching danger.

WEAPONS

Staves, Daggers & Healing Magic

Balthazar
Balthazar

A gruff Russian Kolobok fairy of living dough whose weathered exterior masks an unshakable loyalty and battle-tested wisdom earned across centuries of conflict.

WEAPONS

Swords, Axes, Katanas, Staves & Offensive Magic

Cover image for Chapter 3: Thorne & Grendel Play Chapter 3: Thorne & Grendel

Chapter 3: Thorne & Grendel

Reinforcements arrive—but not for the enemy. An insectoid knight with mechanical parts and a blade-eyed swamp killer emerge from the dark. Allies, maybe. But even among fairies, not all monsters are friends.

Saint-Lo Countryside
Saint-Lo Countryside

Where fiery metal meets scorched earth, a mysterious impact crater mars the French countryside near the haunting remnants of a once-peaceful farmhouse, now reduced to smoldering ruins.

The Soldier
The Soldier

A silent war machine sparks with defiance, becoming Europe's most unlikely guardian amid the flames of war.

WEAPONS

Fists, Pistols & Shields

Salome
Salome

A six-year-old refugee with unshakable courage who sees a guardian angel where others see only a monster.

Thorne
Thorne

A distinguished fairy knight whose four arms and strategic mind serve an ancient duty with unwavering loyalty and military precision.

WEAPONS

Spears, Shields, Swords, Maces & Healing Magic

Rosie
Rosie

A wool-covered fairy whose anxious trembling masks centuries of empathy and an uncanny ability to sense approaching danger.

WEAPONS

Staves, Daggers & Healing Magic

Balthazar
Balthazar

A gruff Russian Kolobok fairy of living dough whose weathered exterior masks an unshakable loyalty and battle-tested wisdom earned across centuries of conflict.

WEAPONS

Swords, Axes, Katanas, Staves & Offensive Magic

Grendel
Grendel

A slimy, kimono-clad amphibian mercenary whose pragmatic hunger for both food and profit makes him a dangerous ally.

WEAPONS

Daggers & Axes

Cover image for Chapter 4: Tunnel Play Chapter 4: Tunnel

Chapter 4: Tunnel

The road is blocked. The only way forward lies underground—through a tunnel thick with rot, riddled with corpses, and echoing with something worse. The fairies whisper of trolls. The Soldier doesn't flinch.

Saint-Lo German Encampment
Saint-Lo German Encampment

Nestled strategically among the hedgerows, a fortified German encampment stands vigilant with machine gun nests, sandbag barricades, and watchful sentries guarding passage through contested French territory.

Saint-Lo Tunnel
Saint-Lo Tunnel

Beneath the battle-scarred hills of Saint-Lo, an ominous tunnel entrance beckons the brave with promises of shelter—and terrors lurking in its unexplored depths.

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Trolls
Trolls
The Soldier
The Soldier

A silent war machine sparks with defiance, becoming Europe's most unlikely guardian amid the flames of war.

WEAPONS

Fists, Pistols & Shields

Salome
Salome

A six-year-old refugee with unshakable courage who sees a guardian angel where others see only a monster.

Thorne
Thorne

A distinguished fairy knight whose four arms and strategic mind serve an ancient duty with unwavering loyalty and military precision.

WEAPONS

Spears, Shields, Swords, Maces & Healing Magic

Rosie
Rosie

A wool-covered fairy whose anxious trembling masks centuries of empathy and an uncanny ability to sense approaching danger.

WEAPONS

Staves, Daggers & Healing Magic

Balthazar
Balthazar

A gruff Russian Kolobok fairy of living dough whose weathered exterior masks an unshakable loyalty and battle-tested wisdom earned across centuries of conflict.

WEAPONS

Swords, Axes, Katanas, Staves & Offensive Magic

Grendel
Grendel

A slimy, kimono-clad amphibian mercenary whose pragmatic hunger for both food and profit makes him a dangerous ally.

WEAPONS

Daggers & Axes

Cover image for Chapter 5: Bill Play Chapter 5: Bill

Chapter 5: Bill

Not all prisoners are worth rescuing. The man in the sack is American, armed with a smile and a story that doesn't quite add up. The party needs allies. What they get is Bill—and a talking mushroom named Wilbur.

Saint-Lo Tunnel
Saint-Lo Tunnel

Beneath the battle-scarred hills of Saint-Lo, an ominous tunnel entrance beckons the brave with promises of shelter—and terrors lurking in its unexplored depths.

Mickey Maus
Mickey Maus
The Soldier
The Soldier

A silent war machine sparks with defiance, becoming Europe's most unlikely guardian amid the flames of war.

WEAPONS

Fists, Pistols & Shields

Salome
Salome

A six-year-old refugee with unshakable courage who sees a guardian angel where others see only a monster.

Bill
Bill

A reluctant American soldier forced to chronicle the impossible as history and myth collide around him.

WEAPONS

Rifles, Pistols & Staves

Thorne
Thorne

A distinguished fairy knight whose four arms and strategic mind serve an ancient duty with unwavering loyalty and military precision.

WEAPONS

Spears, Shields, Swords, Maces & Healing Magic

Rosie
Rosie

A wool-covered fairy whose anxious trembling masks centuries of empathy and an uncanny ability to sense approaching danger.

WEAPONS

Staves, Daggers & Healing Magic

Balthazar
Balthazar

A gruff Russian Kolobok fairy of living dough whose weathered exterior masks an unshakable loyalty and battle-tested wisdom earned across centuries of conflict.

WEAPONS

Swords, Axes, Katanas, Staves & Offensive Magic

Grendel
Grendel

A slimy, kimono-clad amphibian mercenary whose pragmatic hunger for both food and profit makes him a dangerous ally.

WEAPONS

Daggers & Axes

Wilbur
Wilbur

A cheerful mushroom entrepreneur whose fungal body houses both boundless optimism and an impressive transportation network connecting the strangest corners of multiple realms.

Cover image for Chapter 6: 30th Infantry Division Play Chapter 6: 30th Infantry Division

Chapter 6: 30th Infantry Division

The party surfaces behind enemy lines—straight into a machine gun nest. Bullets fly, spells ignite, and Bill has to decide what kind of soldier he really is. Not everyone walks away.

Saint-Lo German Encampment
Saint-Lo German Encampment

Nestled strategically among the hedgerows, a fortified German encampment stands vigilant with machine gun nests, sandbag barricades, and watchful sentries guarding passage through contested French territory.

Captain Buford Scruggs
Captain Buford Scruggs

The one-eyed captain of the 30th Infantry, who hunts his mark with ruthless determination and is willing to sacrifice anything—and anyone—to secure victory for his country.

The Soldier
The Soldier

A silent war machine sparks with defiance, becoming Europe's most unlikely guardian amid the flames of war.

WEAPONS

Fists, Pistols & Shields

Salome
Salome

A six-year-old refugee with unshakable courage who sees a guardian angel where others see only a monster.

Bill
Bill

A reluctant American soldier forced to chronicle the impossible as history and myth collide around him.

WEAPONS

Rifles, Pistols & Staves

Thorne
Thorne

A distinguished fairy knight whose four arms and strategic mind serve an ancient duty with unwavering loyalty and military precision.

WEAPONS

Spears, Shields, Swords, Maces & Healing Magic

Rosie
Rosie

A wool-covered fairy whose anxious trembling masks centuries of empathy and an uncanny ability to sense approaching danger.

WEAPONS

Staves, Daggers & Healing Magic

Balthazar
Balthazar

A gruff Russian Kolobok fairy of living dough whose weathered exterior masks an unshakable loyalty and battle-tested wisdom earned across centuries of conflict.

WEAPONS

Swords, Axes, Katanas, Staves & Offensive Magic

Grendel
Grendel

A slimy, kimono-clad amphibian mercenary whose pragmatic hunger for both food and profit makes him a dangerous ally.

WEAPONS

Daggers & Axes

Cover image for Chapter 7: Le Mesnil-Durand Play Chapter 7: Le Mesnil-Durand

Chapter 7: Le Mesnil-Durand

Captured. Shackled. Shipped off for study. The Soldier lies broken in a barn while secrets circle like vultures. But help is closer than he knows—and so is something far worse.

Le Mesnil-Durand Barn
Le Mesnil-Durand Barn

Weathered beams and shadow-filled corners define this isolated French barn, repurposed by Allied forces as a makeshift prison where secrets and strategies unfold under cover of darkness.

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Captain Buford Scruggs
Captain Buford Scruggs

The one-eyed captain of the 30th Infantry, who hunts his mark with ruthless determination and is willing to sacrifice anything—and anyone—to secure victory for his country.

Commander General Leland Stanford Hobbs
Commander General Leland Stanford Hobbs

A calculating U.S. Army commander whose single-minded focus on military advantage drives him to pursue advanced technology regardless of its origins or consequences.

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Seed Magic
Seed Magic

A mystical junction where the human world and fairy realms intersect, allowing passage between dimensions.

The Soldier
The Soldier

A silent war machine sparks with defiance, becoming Europe's most unlikely guardian amid the flames of war.

WEAPONS

Fists, Pistols & Shields

Salome
Salome

A six-year-old refugee with unshakable courage who sees a guardian angel where others see only a monster.

Bill
Bill

A reluctant American soldier forced to chronicle the impossible as history and myth collide around him.

WEAPONS

Rifles, Pistols & Staves

Thorne
Thorne

A distinguished fairy knight whose four arms and strategic mind serve an ancient duty with unwavering loyalty and military precision.

WEAPONS

Spears, Shields, Swords, Maces & Healing Magic

Rosie
Rosie

A wool-covered fairy whose anxious trembling masks centuries of empathy and an uncanny ability to sense approaching danger.

WEAPONS

Staves, Daggers & Healing Magic

Balthazar
Balthazar

A gruff Russian Kolobok fairy of living dough whose weathered exterior masks an unshakable loyalty and battle-tested wisdom earned across centuries of conflict.

WEAPONS

Swords, Axes, Katanas, Staves & Offensive Magic

Grendel
Grendel

A slimy, kimono-clad amphibian mercenary whose pragmatic hunger for both food and profit makes him a dangerous ally.

WEAPONS

Daggers & Axes

Cover image for Chapter 8: Down the Well Play Chapter 8: Down the Well

Chapter 8: Down the Well

Trapped and outnumbered, the only escape is down. As gunfire rains and magic surges, the party dives into an ancient well—chasing whispers of a forgotten realm beneath the world.

Citadelle du Puits Lunaire
Citadelle du Puits Lunaire

Ancient stone and crumbling statues surround a mysterious well at the heart of Citadelle du Puits Lunaire's courtyard, where centuries of secrets lie hidden beneath its moss-covered rim.

Nounours
Nounours
Captain Buford Scruggs
Captain Buford Scruggs

The one-eyed captain of the 30th Infantry, who hunts his mark with ruthless determination and is willing to sacrifice anything—and anyone—to secure victory for his country.

The Soldier
The Soldier

A silent war machine sparks with defiance, becoming Europe's most unlikely guardian amid the flames of war.

WEAPONS

Fists, Pistols & Shields

Salome
Salome

A six-year-old refugee with unshakable courage who sees a guardian angel where others see only a monster.

Bill
Bill

A reluctant American soldier forced to chronicle the impossible as history and myth collide around him.

WEAPONS

Rifles, Pistols & Staves

Thorne
Thorne

A distinguished fairy knight whose four arms and strategic mind serve an ancient duty with unwavering loyalty and military precision.

WEAPONS

Spears, Shields, Swords, Maces & Healing Magic

Rosie
Rosie

A wool-covered fairy whose anxious trembling masks centuries of empathy and an uncanny ability to sense approaching danger.

WEAPONS

Staves, Daggers & Healing Magic

Balthazar
Balthazar

A gruff Russian Kolobok fairy of living dough whose weathered exterior masks an unshakable loyalty and battle-tested wisdom earned across centuries of conflict.

WEAPONS

Swords, Axes, Katanas, Staves & Offensive Magic

Grendel
Grendel

A slimy, kimono-clad amphibian mercenary whose pragmatic hunger for both food and profit makes him a dangerous ally.

WEAPONS

Daggers & Axes

Cover image for Chapter 9: Rotting Maw Play Chapter 9: Rotting Maw

Chapter 9: Rotting Maw

Moon Barrows rots from the inside out. Bridges hang in tatters, the dead mutter in corners, and something ancient festers beneath the floorboards. The party steps into the last lit building in town—and every eye is waiting.

Moon Barrows
Moon Barrows

Suspended in perpetual twilight, the once-grand elven settlement of Moon Barrows stands in decaying splendor, its corrupted architecture and pulsing black veins revealing a town caught between magnificence and ruin.

Rotting Maw
Rotting Maw

A grotesque structure among Moon Barrows' abandoned buildings, The Rotting Maw tavern beckons with its entrance shaped like decaying teeth, black ooze dripping from its façade under the eerie glow of otherworldly light.

Bjarne
Bjarne

A formidable Norwegian hunter whose physical blindness is countered by unmatched spiritual sight and a fierce determination that defies even the most terrifying supernatural threats.

Gullinbursti
Gullinbursti

A massive boar adorned with glowing golden runes whose loyalty to Bjarne is matched only by his ferocity when charging into battle against the enemies of Fjellheim.

Moss
Moss

A childlike plant creature with innocent eyes who tends gardens with unwavering dedication, finding beauty and hope in even the most corrupted corners of the Otherworld

Zyx
Zyx

A bitter, overqualified imp with grand demonic ambitions reduced to serving drinks at a backwater tavern, where his withering contempt for customers rivals only his loathing for his own wasted potential.

Eclavdra Duskryn
Eclavdra Duskryn

A seductive cambion tavern owner whose ethereal beauty shifts between allure and decay, mirroring her disturbing obsession with the rotting process she imposes on Moon Barrows itself

Magistrate Vex
Magistrate Vex

A severe shadow elf administrator who enforces order with trembling conviction, his silver chain of office gleaming like armor against the darkness he refuses to acknowledge.

Muntz, Gumble & Syzlak
Muntz, Gumble & Syzlak

Three determined goblins with grand plans, perpetually arguing their way through both challenges and opportunities.

Sir Gilles de Rais
Sir Gilles de Rais

A knightly figure frozen in time whose armor clanks as loudly as his circular conversations with his drinking companion Pierre.

Pierre Dubois
Pierre Dubois

A perpetually intoxicated French soldier from a bygone era, trapped in an endless cycle of confusion and camaraderie at the Rotting Maw.

Annwfyn
Annwfyn

Existing just beyond the veil of human perception, the Otherworld pulses with ancient magic enchantment—a parallel dimension where immortal beings and mystical creatures thrive alongside our own, accessible only through hidden passages and secret gateways veiled from ordinary sight.

The Soldier
The Soldier

A silent war machine sparks with defiance, becoming Europe's most unlikely guardian amid the flames of war.

WEAPONS

Fists, Pistols & Shields

Salome
Salome

A six-year-old refugee with unshakable courage who sees a guardian angel where others see only a monster.

Bill
Bill

A reluctant American soldier forced to chronicle the impossible as history and myth collide around him.

WEAPONS

Rifles, Pistols & Staves

Thorne
Thorne

A distinguished fairy knight whose four arms and strategic mind serve an ancient duty with unwavering loyalty and military precision.

WEAPONS

Spears, Shields, Swords, Maces & Healing Magic

Rosie
Rosie

A wool-covered fairy whose anxious trembling masks centuries of empathy and an uncanny ability to sense approaching danger.

WEAPONS

Staves, Daggers & Healing Magic

Balthazar
Balthazar

A gruff Russian Kolobok fairy of living dough whose weathered exterior masks an unshakable loyalty and battle-tested wisdom earned across centuries of conflict.

WEAPONS

Swords, Axes, Katanas, Staves & Offensive Magic

Grendel
Grendel

A slimy, kimono-clad amphibian mercenary whose pragmatic hunger for both food and profit makes him a dangerous ally.

WEAPONS

Daggers & Axes

Cover image for Chapter 10: Moon Barrows Play Chapter 10: Moon Barrows

Chapter 10: Moon Barrows

The town is full of sellers, strangers, and secrets. A rat-man peddles magic rocks, a mushroom hawks gear, and a minotaur guards the path forward. In Moon Barrows, even side streets have teeth.

Moon Barrows
Moon Barrows

Suspended in perpetual twilight, the once-grand elven settlement of Moon Barrows stands in decaying splendor, its corrupted architecture and pulsing black veins revealing a town caught between magnificence and ruin.

Wilbur's Wonderous Wares
Wilbur's Wonderous Wares

Cramped yet cozy, Wilbur's Wonderous Wares glows with bioluminescent fungi displays, shelves lined with peculiar trinkets, ancient weapons from forgotten eras, and mysterious artifacts—a beacon of entrepreneurial spirit amid Moon Barrows' decay.

Asterios
Asterios

A battle-hardened minotaur trapped in his own maze of memories, searching for worthy challengers and a purpose beyond combat.

Bjarne
Bjarne

A formidable Norwegian hunter whose physical blindness is countered by unmatched spiritual sight and a fierce determination that defies even the most terrifying supernatural threats.

Gullinbursti
Gullinbursti

A massive boar adorned with glowing golden runes whose loyalty to Bjarne is matched only by his ferocity when charging into battle against the enemies of Fjellheim.

Moss
Moss

A childlike plant creature with innocent eyes who tends gardens with unwavering dedication, finding beauty and hope in even the most corrupted corners of the Otherworld

Mosely Shadowthread
Mosely Shadowthread

A meticulous elven butler who maintains perfect standards of service despite the chaos and decay crumbling around him.

Skinner
Skinner

A gold-toothed, zoot-suited dealer of magical trinkets who knows exactly what you need before you do, for the right price.

Midnight
Midnight

A mysterious feline guide who speaks in riddles, appears when least expected, and whose green eyes see truths hidden from others.

Annwfyn
Annwfyn

Existing just beyond the veil of human perception, the Otherworld pulses with ancient magic enchantment—a parallel dimension where immortal beings and mystical creatures thrive alongside our own, accessible only through hidden passages and secret gateways veiled from ordinary sight.

The Soldier
The Soldier

A silent war machine sparks with defiance, becoming Europe's most unlikely guardian amid the flames of war.

WEAPONS

Fists, Pistols & Shields

Salome
Salome

A six-year-old refugee with unshakable courage who sees a guardian angel where others see only a monster.

Bill
Bill

A reluctant American soldier forced to chronicle the impossible as history and myth collide around him.

WEAPONS

Rifles, Pistols & Staves

Thorne
Thorne

A distinguished fairy knight whose four arms and strategic mind serve an ancient duty with unwavering loyalty and military precision.

WEAPONS

Spears, Shields, Swords, Maces & Healing Magic

Rosie
Rosie

A wool-covered fairy whose anxious trembling masks centuries of empathy and an uncanny ability to sense approaching danger.

WEAPONS

Staves, Daggers & Healing Magic

Balthazar
Balthazar

A gruff Russian Kolobok fairy of living dough whose weathered exterior masks an unshakable loyalty and battle-tested wisdom earned across centuries of conflict.

WEAPONS

Swords, Axes, Katanas, Staves & Offensive Magic

Grendel
Grendel

A slimy, kimono-clad amphibian mercenary whose pragmatic hunger for both food and profit makes him a dangerous ally.

WEAPONS

Daggers & Axes

Wilbur
Wilbur

A cheerful mushroom entrepreneur whose fungal body houses both boundless optimism and an impressive transportation network connecting the strangest corners of multiple realms.

Cover image for Chapter 11: Lord Sylvar Ebonheart Play Chapter 11: Lord Sylvar Ebonheart

Chapter 11: Lord Sylvar Ebonheart

The gate opens. The rot gets worse. Inside the mausoleum, a long-dead elven lord clings to power—and to something far fouler. He still remembers his name. But now, he shares it with a demon.

Moon Barrows
Moon Barrows

Suspended in perpetual twilight, the once-grand elven settlement of Moon Barrows stands in decaying splendor, its corrupted architecture and pulsing black veins revealing a town caught between magnificence and ruin.

Lord Ebonheart's Mausoleum
Lord Ebonheart's Mausoleum

Atop Moon Barrows' highest hill stands Lord Ebonheart's mausoleum, its once-elegant marble façade now stained with black corruption, twisted spires reaching skyward while sickly green light seeps ominously through cracks in its massive doors.

Lord Sylvar Ebonheart
Lord Sylvar Ebonheart

A once-noble ruler whose corruption spreads like rot through his kingdom, transforming Moon Barrows into a nightmare reflection of its former glory.

Maggot Hounds
Maggot Hounds

Undead guardians whose rotting forms and relentless loyalty make them the perfect sentinels for a corrupted master's final resting place.

Putrilax
Putrilax

A diminutive demon with grand ambitions who spreads corruption and decay wherever he goes, believing himself to be heir to the underworld.

Bjarne
Bjarne

A formidable Norwegian hunter whose physical blindness is countered by unmatched spiritual sight and a fierce determination that defies even the most terrifying supernatural threats.

Gullinbursti
Gullinbursti

A massive boar adorned with glowing golden runes whose loyalty to Bjarne is matched only by his ferocity when charging into battle against the enemies of Fjellheim.

Gravedigger Grimm
Gravedigger Grimm

The eternally patient caretaker of Moon Barrows' dead, whose slow, methodical work continues regardless of the chaos surrounding him.

Annwfyn
Annwfyn

Existing just beyond the veil of human perception, the Otherworld pulses with ancient magic enchantment—a parallel dimension where immortal beings and mystical creatures thrive alongside our own, accessible only through hidden passages and secret gateways veiled from ordinary sight.

The Soldier
The Soldier

A silent war machine sparks with defiance, becoming Europe's most unlikely guardian amid the flames of war.

WEAPONS

Fists, Pistols & Shields

Salome
Salome

A six-year-old refugee with unshakable courage who sees a guardian angel where others see only a monster.

Bill
Bill

A reluctant American soldier forced to chronicle the impossible as history and myth collide around him.

WEAPONS

Rifles, Pistols & Staves

Thorne
Thorne

A distinguished fairy knight whose four arms and strategic mind serve an ancient duty with unwavering loyalty and military precision.

WEAPONS

Spears, Shields, Swords, Maces & Healing Magic

Rosie
Rosie

A wool-covered fairy whose anxious trembling masks centuries of empathy and an uncanny ability to sense approaching danger.

WEAPONS

Staves, Daggers & Healing Magic

Balthazar
Balthazar

A gruff Russian Kolobok fairy of living dough whose weathered exterior masks an unshakable loyalty and battle-tested wisdom earned across centuries of conflict.

WEAPONS

Swords, Axes, Katanas, Staves & Offensive Magic

Grendel
Grendel

A slimy, kimono-clad amphibian mercenary whose pragmatic hunger for both food and profit makes him a dangerous ally.

WEAPONS

Daggers & Axes

Cover image for Chapter 12: Mycelium Pilot Play Chapter 12: Mycelium Pilot

Chapter 12: Mycelium Pilot

The exit is real. The path is open. But without a pilot, the Mycelium will swallow them whole. And in Moon Barrows, the only thing harder than leaving… is knowing who to trust.

Rotting Maw
Rotting Maw

A grotesque structure among Moon Barrows' abandoned buildings, The Rotting Maw tavern beckons with its entrance shaped like decaying teeth, black ooze dripping from its façade under the eerie glow of otherworldly light.

Wilbur's Wonderous Wares
Wilbur's Wonderous Wares

Cramped yet cozy, Wilbur's Wonderous Wares glows with bioluminescent fungi displays, shelves lined with peculiar trinkets, ancient weapons from forgotten eras, and mysterious artifacts—a beacon of entrepreneurial spirit amid Moon Barrows' decay.

Lord Ebonheart's Mausoleum
Lord Ebonheart's Mausoleum

Atop Moon Barrows' highest hill stands Lord Ebonheart's mausoleum, its once-elegant marble façade now stained with black corruption, twisted spires reaching skyward while sickly green light seeps ominously through cracks in its massive doors.

Asterios
Asterios

A battle-hardened minotaur trapped in his own maze of memories, searching for worthy challengers and a purpose beyond combat.

Bjarne
Bjarne

A formidable Norwegian hunter whose physical blindness is countered by unmatched spiritual sight and a fierce determination that defies even the most terrifying supernatural threats.

Gullinbursti
Gullinbursti

A massive boar adorned with glowing golden runes whose loyalty to Bjarne is matched only by his ferocity when charging into battle against the enemies of Fjellheim.

Moss
Moss

A childlike plant creature with innocent eyes who tends gardens with unwavering dedication, finding beauty and hope in even the most corrupted corners of the Otherworld

Zyx
Zyx

A bitter, overqualified imp with grand demonic ambitions reduced to serving drinks at a backwater tavern, where his withering contempt for customers rivals only his loathing for his own wasted potential.

Eclavdra Duskryn
Eclavdra Duskryn

A seductive cambion tavern owner whose ethereal beauty shifts between allure and decay, mirroring her disturbing obsession with the rotting process she imposes on Moon Barrows itself

Magistrate Vex
Magistrate Vex

A severe shadow elf administrator who enforces order with trembling conviction, his silver chain of office gleaming like armor against the darkness he refuses to acknowledge.

Muntz, Gumble & Syzlak
Muntz, Gumble & Syzlak

Three determined goblins with grand plans, perpetually arguing their way through both challenges and opportunities.

Pierre Dubois
Pierre Dubois

A perpetually intoxicated French soldier from a bygone era, trapped in an endless cycle of confusion and camaraderie at the Rotting Maw.

Mosely Shadowthread
Mosely Shadowthread

A meticulous elven butler who maintains perfect standards of service despite the chaos and decay crumbling around him.

Skinner
Skinner

A gold-toothed, zoot-suited dealer of magical trinkets who knows exactly what you need before you do, for the right price.

Midnight
Midnight

A mysterious feline guide who speaks in riddles, appears when least expected, and whose green eyes see truths hidden from others.

Gravedigger Grimm
Gravedigger Grimm

The eternally patient caretaker of Moon Barrows' dead, whose slow, methodical work continues regardless of the chaos surrounding him.

Annwfyn
Annwfyn

Existing just beyond the veil of human perception, the Otherworld pulses with ancient magic enchantment—a parallel dimension where immortal beings and mystical creatures thrive alongside our own, accessible only through hidden passages and secret gateways veiled from ordinary sight.

Mycelium Network
Mycelium Network

A vast interconnected web of luminescent fungal pathways spanning both mortal and magical realms

The Soldier
The Soldier

A silent war machine sparks with defiance, becoming Europe's most unlikely guardian amid the flames of war.

WEAPONS

Fists, Pistols & Shields

Salome
Salome

A six-year-old refugee with unshakable courage who sees a guardian angel where others see only a monster.

Bill
Bill

A reluctant American soldier forced to chronicle the impossible as history and myth collide around him.

WEAPONS

Rifles, Pistols & Staves

Thorne
Thorne

A distinguished fairy knight whose four arms and strategic mind serve an ancient duty with unwavering loyalty and military precision.

WEAPONS

Spears, Shields, Swords, Maces & Healing Magic

Rosie
Rosie

A wool-covered fairy whose anxious trembling masks centuries of empathy and an uncanny ability to sense approaching danger.

WEAPONS

Staves, Daggers & Healing Magic

Balthazar
Balthazar

A gruff Russian Kolobok fairy of living dough whose weathered exterior masks an unshakable loyalty and battle-tested wisdom earned across centuries of conflict.

WEAPONS

Swords, Axes, Katanas, Staves & Offensive Magic

Grendel
Grendel

A slimy, kimono-clad amphibian mercenary whose pragmatic hunger for both food and profit makes him a dangerous ally.

WEAPONS

Daggers & Axes

Wilbur
Wilbur

A cheerful mushroom entrepreneur whose fungal body houses both boundless optimism and an impressive transportation network connecting the strangest corners of multiple realms.

Cover image for Chapter 13: Camlann Manor Play Chapter 13: Camlann Manor

Chapter 13: Camlann Manor

The Soldier meets the Queen. His past begins to surface. But before the mission can begin, the manor erupts in blood and iron. A god is revealed. A traitor is among them. And nothing is what it seemed.

Camlann Manor
Camlann Manor

Grand windows draped in dark red velvet cast long shadows across the polished stone floor of Camlann Manor's imposing hall, where an elegant piano stands silent witness to centuries of noble gatherings and clandestine meetings.

Wayland the Smith
Wayland the Smith

An ancient fallen god of technology who manipulates world conflict from the shadows, growing in power as humanity wages war.

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Bjarne
Bjarne

A formidable Norwegian hunter whose physical blindness is countered by unmatched spiritual sight and a fierce determination that defies even the most terrifying supernatural threats.

Gullinbursti
Gullinbursti

A massive boar adorned with glowing golden runes whose loyalty to Bjarne is matched only by his ferocity when charging into battle against the enemies of Fjellheim.

Queen Gloriana
Queen Gloriana

The timeless ruler of Annwfyn whose ancient wisdom and regal authority command respect across realms.

Winston Churchill
Winston Churchill

Britain's indomitable Prime Minister who navigates the war with bulldog determination and strategic brilliance while cigars dangle from his unwavering resolve.

Mycelium Network
Mycelium Network

A vast interconnected web of luminescent fungal pathways spanning both mortal and magical realms

The Soldier
The Soldier

A silent war machine sparks with defiance, becoming Europe's most unlikely guardian amid the flames of war.

WEAPONS

Fists, Pistols & Shields

Salome
Salome

A six-year-old refugee with unshakable courage who sees a guardian angel where others see only a monster.

Bill
Bill

A reluctant American soldier forced to chronicle the impossible as history and myth collide around him.

WEAPONS

Rifles, Pistols & Staves

Thorne
Thorne

A distinguished fairy knight whose four arms and strategic mind serve an ancient duty with unwavering loyalty and military precision.

WEAPONS

Spears, Shields, Swords, Maces & Healing Magic

Rosie
Rosie

A wool-covered fairy whose anxious trembling masks centuries of empathy and an uncanny ability to sense approaching danger.

WEAPONS

Staves, Daggers & Healing Magic

Balthazar
Balthazar

A gruff Russian Kolobok fairy of living dough whose weathered exterior masks an unshakable loyalty and battle-tested wisdom earned across centuries of conflict.

WEAPONS

Swords, Axes, Katanas, Staves & Offensive Magic

Grendel
Grendel

A slimy, kimono-clad amphibian mercenary whose pragmatic hunger for both food and profit makes him a dangerous ally.

WEAPONS

Daggers & Axes

Wilbur
Wilbur

A cheerful mushroom entrepreneur whose fungal body houses both boundless optimism and an impressive transportation network connecting the strangest corners of multiple realms.